# {{ __g('free_blackjack') }}

They therefore employ counter measures and any players they identify as Card Counters will be asked to leave the casino. He drew a 6, making the hand total Most players who use the option surrender too many hands. You must keep the cards over the table. Casinos, both online and land-based, can deal the game pretty much any way they like, including increasing the number of decks to a ridiculous 24!

## 21 Card Game Explained

So, what happens if you and the dealer tie, with the same exact total? A tie is called a "push", and you do not win or lose your bet. Your chips stay in the betting circle where you can leave them for the next hand if you want, or you can add to or remove from them as you wish before the next hand. A blackjack, or natural, is a total of 21 in your first two cards. A blackjack is therefore an Ace and any ten-valued card, with the additional requirement that these be your first two cards.

If you split a pair of Aces for example, and then draw a ten-valued card on one of the Aces, this is not a blackjack, but rather a total of The distinction is important, because a winning blackjack pays the player at 3 to 2. A player blackjack beats any dealer total other than blackjack, including a dealer's three or more card If both a player and the dealer have blackjack, the hand is a tie or push.

The dealer will usually pay your winning blackjack bet immediately when it is your turn to play. In the face down games, this means that you should show the blackjack to the dealer at that time. Some casinos may postpone paying the blackjack until after the hand is over if the dealer has a 10 card up and has not checked for a dealer blackjack. Other casinos check under both 10 and Ace dealer upcards, and would therefore pay the blackjack immediately.

Regardless, when you are dealt a blackjack, turn the cards face up, and smile. It only happens about once every 21 hands, but it accounts for a lot of the fun of the game. The most common decision a player must make during the game is whether to draw another card to the hand "hit" , or stop at the current total "stand". You will be required to make hand signals rather than just announcing "hit" or "stand" to the dealer. This is to eliminate any confusion or ambiguity in what you choose, and also for the benefit of the ever-present surveillance cameras.

If you go over 21, or "bust", the dealer will collect your bet and remove your cards from the table immediately. In the face-up shoe game, you indicate that you want another card by tapping the table behind your cards with a finger.

When you decide to stand, just wave your hand in a horizontal motion over your cards. In the face-down game, things are a little different. You will hold the first two cards with one hand. To let the dealer know that you want to draw another card to your hand, scratch the table with the bottom of your cards lightly.

Watch another player at first to see how this works. The dealer will deal your additional cards on the table in front of your bet. Leave those cards on the table, but mentally add them to your total hand value.

If you go over 21, just toss the two cards in your hand face up on the table. The dealer will collect your bet and discard your hand. When you decide to stand, tuck the two cards you are holding face-down under the chips in your betting circle.

This can be a bit tricky the first few times. Don't pick up the bet to place the cards underneath. Remember, once the cards are dealt, you can't touch the chips in the circle.

Simply slide the corner of the cards under the chips. Describing these moves makes them sound complicated. Just pay attention to what other players are doing and you will fit right in. Much of the excitement and profit in blackjack comes from hands where you are able to "double down". This option is available only with a two card hand, before another card has been drawn. Doubling down allows you to double your bet and receive one and only one additional card to your hand.

A good example of a doubling opportunity is when you hold a total of 11, like a 6,5 against a dealer's upcard of 5. In this case, you have a good chance of winning the hand by drawing one additional card, so you should increase your bet in this advantageous situation by doubling down.

If you are playing in a hand-held game, just toss your original two cards face-up on the table in front of your bet. In either type of game, add an additional bet to the betting circle. Place the additional bet adjacent to the original bet, not on top of it. The dealer will deal one additional card to the hand. In a shoe game, he will probably deal the card sideways to indicate that this was a double-down. In a hand-held game, the card will be tucked face-down under your bet to be revealed after the hand is over.

Depending on what the dealer makes on his hand, it can be an exciting wait to see that card revealed at the end! You are allowed to double down for any amount up to your original bet amount, so you could actually double down for less if you wanted. That's a bad move though. Remember that you do give up something for being allowed to increase your bet: If the correct play is to double down, you should always double for the full amount if possible.

And just when should you double down, you ask? For that information, just use our Blackjack Basic Strategy Engine. When you are dealt a pair of cards of the same rank, you are allowed to split the pair into two separate hands and play them independently. Let's say you are dealt a pair of eights for a total of sixteen. Sixteen is the worst possible player hand, since it is unlikely to win as is, but is very likely to bust if you draw to it.

Here's a great chance to improve a bad situation. If you are playing a hand-held game, toss the cards face-up in front of your bet just like a double down. Then, in either type of game, place a matching bet beside the original bet in the circle.

Note that you must bet the same amount on a split, unlike a double-down where you are allowed to double for less. The dealer will separate the two cards, and treat them as two independent hands.

He will deal a second card on the first eight, and you will play that two-card hand to completion. Many casinos will let you double-down on that two-card hand if you want. No matter what happens on your first hand, when you are done with it the dealer will deal a second card to your next hand and the process starts all over.

If you get additional pairs in the first two cards of a hand, most casinos will allow you to resplit, making yet another hand. Typically a player is allowed to split up to 3 times, making 4 separate hands, with 4 separate bets. If double after split is allowed, you could have up to 8 times your initial bet on the table!

Note that you are allowed to split any valued cards, so you could split a Jack, Queen hand. However, this is usually a bad play. You will make more money on the pat 20 than you will trying to make two good hands from it. I wrote a post about just that: Why Splitting Tens is a Bad Move. Another oddity comes when splitting Aces. Splitting Aces is a very strong player move so the casino limits you to drawing only one additional card on each Ace.

Also, if you draw a ten-valued card on one of your split Aces, the hand is not considered a Blackjack, but is instead treated as a normal 21, and therefore does not collect a 3: With all these limitations, you may wonder whether it makes sense to split Aces.

The answer is a resounding YES. For accurate advice on what other pairs you should split, consult the Blackjack Basic Strategy Engine. If you want to win at Blackjack, you will eventually need to learn basic strategy from a basic strategy chart or play the interactive strategy trainer. However, there are some quick rules and tips that you can learn as a beginner to decrease the house edge and formulate a strategy. Remember there are more 10 value cards 10, J, Q, K than any other cards in the deck—so when a 10 will get you close to 21 and you are against a card that is bad for the dealer, you should double.

A player 9, 10, or 11 would always be a good double when a dealer is showing a 3, 4, 5, or 6. This is because the 3, 4, 5, and 6 are starting cards that are more likely to make a dealer bust. The Ace is such a powerful card because pulling a 10 on a split will give you a Even though a 21 gained through a split is still only paid 1: Two fives total 10—which is a hand much better suited for doubling. Insurance in blackjack is often misunderstood by players, and is a big money-maker for casinos.

Naming this side-bet "insurance" was a brilliant marketing ploy, and some otherwise solid players will frequently make this bad bet to "insure" when they have a good hand. But actually, insurance is not always a bad bet. For players who can recognize when the remaining deck is rich in ten-valued cards, this can actually be a profitable side-bet. Insurance is a proposition bet that is available only when the dealer's upcard is an Ace.

When the dealer turns up an Ace, he will offer "Insurance" to the players. Insurance bets can be made by betting up to half your original bet amount in the insurance betting stripe in front of your bet. The dealer will check to see if he has a value card underneath his Ace, and if he does have Blackjack, your winning Insurance bet will be paid at odds of 2: You will still lose your original bet unless you also have a Blackjack , so the net effect is that you break even assuming you bet the full half bet for insurance.

This is why the bet is described as "insurance", since it seems to protect your original bet against a dealer blackjack. Of course, if the dealer does not have blackjack, you'll lose the insurance bet, and still have to play the original bet out. Insurance is simply a side-bet offering 2: Not surprisingly, the casino has a substantial edge on this bet.

In a single deck game, there are 16 ten-valued cards. Assuming that you don't see any other cards, including your own, the tens compose 16 out of 51 remaining cards after the dealer's Ace was removed.

That creates a 5. It's even worse in six decks with a 7. Card counters can still beat the insurance bet, by only making the bet when they know that more than one-third of the remaining cards are tens.

Unless you are card counter and know the deck is skewed sufficiently, just ignore the insurance bet. It doesn't matter whether you have a good hand or a bad hand. If you have a blackjack when the dealer turns up an Ace, he is likely to offer you "even money" instead of the insurance bet.

If you accept, the dealer will pay you the amount of your original bet and discard your hand of blackjack, before he even checks under his Ace to see if he has a blackjack as well.

Many players think this sounds like a good deal, guaranteeing a profit even if the dealer has a blackjack. But that guaranteed profit comes at a price. Let me show you how it works:. So, casinos allow you to eliminate the insurance bet altogether, and simply declare that you want "even money" for your blackjack when the dealer has an Ace showing. The problem is that you are still making a bad bet on insurance, which costs you money.

A player who does not count cards should simply never take the insurance bet, even the "even money" variety. Some games offer the player a chance to fold their hand, and forfeit half of their bet. This surrender option must be done as the very first action the player takes on the hand. In other words, you can't draw a card and then decide to bail out!

Even when surrender is available, it is rarely used by players. Often, the rules posted at the table won't mention it even if the casino allows it. And many players just don't like the idea of surrendering a hand. But for a smart player, it is a useful option, and reduces the house advantage by about 0. When surrender is available, make sure you know the correct strategy for using it. Most players who use the option surrender too many hands.

If your game offers surrender, I recommend reading my complete explanation of blackjack surrender. In the most common variety known as "late" surrender , a player cannot surrender until after the dealer has checked for blackjack. If the dealer has blackjack, you will lose your entire bet with no chance of surrendering for half the cost. Generally, the dealer in blackjack must hit if he has a total of 16 or less, and stand if he has 17 or more.

Seventeen is a weak hand, so if the dealer is allowed to try to improve the soft 17 hands, it makes the game tougher. When a dealer is allowed to hit soft 17, it adds about 0. Almost all other areas used the better rule of standing on all 17s.

Over the years, more and more casinos have switched to hitting soft 17, and there are now far more H17 games than S17 games. You can still find some games where the dealer stands on all 17s, even in casinos where some of the tables use the H17 rule. After splitting a pair, many casinos will allow you to double-down on a two-card hand that arises as a result of the split. For example, if you split a pair of eights, and draw a 3 on the first hand, it is valuable to be able to double-down on the resulting hand of As mentioned in the previous section discussion on pair splitting, there are several common restrictions on splitting Aces.

You will receive only one card on each Ace after splitting. Some casinos will allow you to resplit if you draw another Ace, and some will not. That's true even if the casino allows resplits of all other pairs. Many casinos in Europe, and some in other parts of the world, handle the dealer's second card differently. While a count of 17 is a good hand, the player may wish to draw for a higher total.

If the draw creates a bust hand by counting the ace as an 11, the player simply counts the ace as a 1 and continues playing by standing or "hitting" asking the dealer for additional cards, one at a time. When the dealer has served every player, his face-down card is turned up.

If the total is 17 or more, he must stand. If the total is 16 or under, he must take a card. He must continue to take cards until the total is 17 or more, at which point the dealer must stand. If the dealer has an ace, and counting it as 11 would bring his total to 17 or more but not over 21 , he must count the ace as 11 and stand. The dealer's decisions, then, are automatic on all plays, whereas the player always has the option of taking one or more cards.

When a player's turn comes, he can say "Hit" or can signal for a card by scratching the table with a finger or two in a motion toward himself, or he can wave his hand in the same motion that would say to someone "Come here!

If a player's first two cards are of the same denomination, such as two jacks or two sixes, he may choose to treat them as two separate hands when his turn comes around. The amount of his original bet then goes on one of the cards, and an equal amount must be placed as a bet on the other card. The player first plays the hand to his left by standing or hitting one or more times; only then is the hand to the right played.

The two hands are thus treated separately, and the dealer settles with each on its own merits. With a pair of aces, the player is given one card for each ace and may not draw again.

Also, if a ten-card is dealt to one of these aces, the payoff is equal to the bet not one and one-half to one, as with a blackjack at any other time.

Another option open to the player is doubling his bet when the original two cards dealt total 9, 10, or When the player's turn comes, he places a bet equal to the original bet, and the dealer gives him just one card, which is placed face down and is not turned up until the bets are settled at the end of the hand. With two fives, the player may split a pair, double down, or just play the hand in the regular way. Note that the dealer does not have the option of splitting or doubling down.

When the dealer's face-up card is an ace, any of the players may make a side bet of up to half the original bet that the dealer's face-down card is a ten-card, and thus a blackjack for the house.

Once all such side bets are placed, the dealer looks at his hole card. If it is a ten-card, it is turned up, and those players who have made the insurance bet win and are paid double the amount of their half-bet - a 2 to 1 payoff. When a blackjack occurs for the dealer, of course, the hand is over, and the players' main bets are collected - unless a player also has blackjack, in which case it is a stand-off. Insurance is invariably not a good proposition for the player, unless he is quite sure that there are an unusually high number of ten-cards still left undealt.

A bet once paid and collected is never returned. Thus, one key advantage to the dealer is that the player goes first. If the player goes bust, he has already lost his wager, even if the dealer goes bust as well. If the dealer goes over 21, he pays each player who has stood the amount of that player's bet.

If the dealer stands at 21 or less, he pays the bet of any player having a higher total not exceeding 21 and collects the bet of any player having a lower total.

If there is a stand-off a player having the same total as the dealer , no chips are paid out or collected. When each player's bet is settled, the dealer gathers in that player's cards and places them face up at the side against a clear plastic L-shaped shield.

The dealer continues to deal from the shoe until he comes to the plastic insert card, which indicates that it is time to reshuffle. Once that round of play is over, the dealer shuffles all the cards, prepares them for the cut, places the cards in the shoe, and the game continues.

Winning tactics in Blackjack require that the player play each hand in the optimum way, and such strategy always takes into account what the dealer's upcard is. When the dealer's upcard is a good one, a 7, 8, 9, card, or ace for example, the player should not stop drawing until a total of 17 or more is reached.

When the dealer's upcard is a poor one, 4, 5, or 6, the player should stop drawing as soon as he gets a total of 12 or higher. The strategy here is never to take a card if there is any chance of going bust.

The desire with this poor holding is to let the dealer hit and hopefully go over Finally, when the dealer's up card is a fair one, 2 or 3, the player should stop with a total of 13 or higher.

With a soft hand, the general strategy is to keep hitting until a total of at least 18 is reached. Thus, with an ace and a six 7 or 17 , the player would not stop at 17, but would hit. The basic strategy for doubling down is as follows: With a total of 11, the player should always double down. With a total of 10, he should double down unless the dealer shows a ten-card or an ace.

With a total of 9, he should double down only if the dealer's card is fair or poor 2 through 6. For splitting, the player should always split a pair of aces or 8s; identical ten-cards should not be split, and neither should a pair of 5s, since two 5s are a total of 10, which can be used more effectively in doubling down.

A pair of 4s should not be split either, as a total of 8 is a good number to draw to. The objective is to attain a hand value that is greater than that of the dealer, yet does not exceed It can be played using anywhere from one to eight standard decks, with cards of rank 2 through 10 scored according to their face value, while face cards—jack, queen, and king—are valued at 10 points. Aces can be worth either 1 or 11 points. The game is further governed by the following rules:.

Players win if their hand has a greater total point value than the dealers, without going over The best possible hand is called a blackjack and it consists of an ace and any point card. A winning blackjack pays 3: A round of blackjack begins with the player placing a bet in the circle or designated betting area in front of him. If the dealer has a ten or an ace exposed he will check for blackjack, in which case all player hands lose, except another blackjack.

If the dealer does not have blackjack, play continues starting with the player seated immediately to the left of the dealer. The following options are then available:. If the player decides their hand is sufficiently strong, they may opt to take no additional action. Players may draw additional cards until they either bust or decide the stand. This option is only offered on the first two cards, and in some cases on the first two cards after splitting.

To split, the player must make another wager of equal value to the initial wager for the second hand.

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